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In U-RENDER 2020.6.4 we introduce a major new feature with real-time subsurface scattering.

Overview

With the newly introduced subsurface scattering and translucency properties for U-RENDER’s physically based materials, you can now create believable materials like skin, marble, milk and many more organic materials.

Have a look at the subsurface scattering overview video that quickly explains how to set it up.

Subsurface Scattering Examples

U-Render real-time subsurface scattering Pan sculptureU-Render real-time subsurface scattering jade lion sculpture
U-Render real-time subsurface scattering skin renderingU-Render real-time subsurface scattering crabs

Renderer

New Features

  • Introducing Subsurface Scattering and Translucency (1728)

Changes & Improvements

  • Fog post effect now works correctly with height falloff. Fog is no longer experimental. (1719)
  • Licensing: License management dialog now can show local host ids (1760)
  • FXAA anti-aliasing was not correctly used with multi-pass rendering (1759)
  • Added analysis of anonymous usage data for future product improvements (1735)
  • Fixed black artifacts with subsurface scattering (1757)
  • Fixed NaNs (not a number) errors with high subsurface scattering depth falloff values (1779)
  • Subsurface scattering wrap lighting now works with area lights (1770)
  • Post processing color correction produced different result with 32-bit color depth. Now uses sRGB color space. (1775)

Cinema 4D Plug-in

New Features

  • Introducing Subsurface Scattering and Translucency (1728)

Changes & Improvements

  • Fog post effect now works correctly with height falloff. Moved the fog settings to the Environment render settings. Fog is no longer experimental. (1719)
  • Changing a primitive‚Äôs parameters (e.g. cube size) using the viewport handles did not update in the renderer (1763)
  • UVs: Camera projection UV type did not work (1767)
  • Light Tag: moved subsurface scale into shadows group (1768)
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