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U-RENDER 2019.12 introduces an improved material converter that now can convert U-RENDER materials back into Cinema 4D materials.

Overview

  • The new material converter allows users to switch back to other renderers more easily, improving the pipeline integration of U-RENDER.
  • This release also adds the choice of texture sampling method for all material texture. Point, linear, bilinear and anisotropic are supported.
  • This release introduces translations for Japanese in the Cinema 4D Plug-in.
  • Additional changes improve performance and correctness.

Renderer

New Features

  • Added sampling method for material textures. Point, Linear, Bilinear and Anisotropic are supported. (1375)

Changes & Improvements

  • Improved image and texture handing. (1542)
  • Fixed contrast behavior in displacement channel (1555)
  • Non-default phase values for a single cube Volume Object resulted in artifacts (1574)
  • Combining film offset with overscan did not work (1578)
  • Activating ambient occlusion multi-pass caused issues with the RGBA pass (1580)
  • Various fixes and improvements (1552, 1554)
  • Render time display in the status bar did not show the actual render time (1606)

Cinema 4D Plug-in

New Features

  • U-RENDER to Cinema 4D Material converter (649)
  • Japanese Language support for the user interface (1613)
  • Added Strength slider for emissive material properties to allow the brightness only affect the color but not the overall emission - strength. The strength now also affects the emissive texture. (1618, 1620)

Changes & Improvements

  • Performance improvements for scene parsing (1586)
  • parametric objects where parsed even though they did not change - especially with unsaved scenes - which resulted in severe - performance degradation (1587, 1590)
  • Material displacement affected performance even though the global render setting had displacement disabled (1584)
  • fixed an issue, where material preview rendering caused an issue with the scene rendered in the picture viewer (1591)
  • Fixed an issue where the standalone renderer was not detected to be running by the Cinema 4D Plug-in (1610)
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