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We are currently working on real-time volumetric rendering in U-RENDER and want to share a sneak peek how things are progressing.

These videos show a work-in-progress of the current development build and are not representative of the final feature. We are still working on integrating several aspects of volume rendering and performance improvements.

Barring any unforeseen circumstances, our plan is to release a first early access version at the end of September to early October.

Video 1: Just moving around the scene a bit in live mode to see how volumetric behave.

Video 2: Testing volumetrics with the box_beat scene from Beeple