News

The power of Real-Time Tone Mapping

A Lot of people generally can confuse High Dynamic Range (HDR) and tone mapping, but even if they’re related, they are different techniques.

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Spherical Harmonics Tricks for Real-Time Rendering

Spherical Harmonics is a priceless tool for production rendering: It uses periodic functions on the surface of a sphere to isolate or accumulate influence from a certain direction.

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All you need to know about Realtime Subsurface Scattering

Last summer we introduced a new feature in U-RENDER that revolutionized your approach to physically based material: Real-time Subsurface Scattering.

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Another Milestone in Supporting Users All Over The World

We’re glad to announce that we signed a partnership with CPS, which is one of the largest software distributors in Russia.

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6 Good Reasons to Prefer Noise-free Real-time Rendering

How many times do you adjust the light in your scene? And how often do you have to replace an object before you define the right position? Several times…

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U-RENDER for Cinema 4D Stable Version

Following the release of Cinema 4D R23 made by Maxon last month, U-RENDER is now fully integrated into Cinema 4D!

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Full Integration Preview Available

In U-RENDER 2020.7.6 (preview) we introduce full integration of U-Render into Cinema 4D.

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Realtime Subsurface Scattering Available

In U-RENDER 2020.6.4 we introduce a major new feature with real-time subsurface scattering.

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U-RENDER 2020.5.5 Preview Available

U-RENDER 2020.5.5 (preview) introduces subsurface scattering and improves correctness.

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