News

New APIs, New Opportunities

The migration from OpenGL to DirectX is one of the tasks we are working on.

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More Stability in the latest update

U-RENDER 2021.6.7 brings better reliability and correctness.

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Depth of Field and other exciting improvements

U-RENDER 2021.6 introduces the enhancement of Depth of Field (DOF) and much more.

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7 real-time features for the best image contrast

Image Contrast is one of the most effective ways to catch the attention of your audience and convey your message.

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The Ultimate Guide to 3-Point Lighting Technique

The 3-point lighting technique is mainly used in movies and photographs, but also in 3D rendering.

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UX improvements available in the Cinema 4D Full Integration

U-RENDER 2021.1.3 (stable) introduces user experience improvements.

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The power of Real-Time Tone Mapping

A Lot of people generally can confuse High Dynamic Range (HDR) and tone mapping, but even if they’re related, they are different techniques.

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Spherical Harmonics Tricks for Real-Time Rendering

Spherical Harmonics is a priceless tool for production rendering: It uses periodic functions on the surface of a sphere to isolate or accumulate influence from a certain direction.

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All you need to know about Realtime Subsurface Scattering

Last summer we introduced a new feature in U-RENDER that revolutionized your approach to physically based material: Real-time Subsurface Scattering.

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