Eurovision Song Contest 2022
Music, images and emotions. When it comes to visuals to accompany a melody, animation and rendering are the ideal solution. Belgium-based creative studio, Glitch wonderfully realized the visuals that accompanied Jérémie Makiese’s great performance at the Eurovision Song Contest 2022.
In this project, Glitch used different rendering engines according to needs and goals, proving that versatility and speed are key features in the creative and decision-making processes. We had the opportunity to exchange some words with Fabien Nowak, one of the founders and creative director of Glitch.
Tell us about you as a 3D Artist and about the Glitch.
Fabien: Glitch is a young collective born in Charleroi in 2020. This is the collaboration between three passionate digital artists who have collaborated in several national and international shows. The combination of technical and artistic skills of Benoît Dal and Fabien Nowak (me), gave birth to this new yet successful collective. Always looking to progress and to experiment new techniques, we create multimedia projects including video, video mapping, digital set dressing and immersive display. The collective cares to offer an unforgettable experience to its spectators.
About me, I’m a digital artist specialized in motion design. Born and raised in France, where I graduated in multimedia communication and then as a technical artist. I worked on multiple projects for Dreamwall and Dirty Monitor. Having a great interest in the event universe, I naturally headed towards video mapping production. Open-minded, I share my experience as a teacher in the Clermont Auvergne University and in Technifutur.
Which type of projects do you, as Studio, usually work on?
Fabien: Mixing all our influences, skills and professional experiences allows us to evolve in numerous and interesting graphic universes. Combining graphic conception, motion design, 3D modeling and scenography with various skills and diffusion mediums, such as video mapping or TV-broadcast, we offer multiple services to create multimedia and audiovisual products.
What is your workflow from the concept to the production?
Fabien: The first step is to analyze the needs and expectations of the client or viewers. Then we brainstorm and do some graphic research. Once the moodboard and the storyboard are validated by the team and the client, we make some technical tests in still frames, considering the technical constraints. We make an animatic from the sound. Finally we really start the production with animations, lighting, texturing… and rendering.
Did the Eurovision project work in the same way?
Fabien: Yes, almost.
What were the goals of the animation for the Eurovision Song Contest ?
Fabien: Here we had to create the graphic and scenic set for the artist Jeremie Makiese who represented Belgium at Eurovision 2022.
What was most rewarding about this project?
Fabien: Visibility worldwide. Eurovision is the second most watched TV show in the world (after the Super Bowl).
Which renderer do you usually work with?
Fabien: It depends on the project. Generally, I use Cycle4D or U-Render, occasionally Redshift.
What kind of hardware did you use during the production?
Processor : AMD Ryzen 9 3900X 12-Core (3,79GHz)
RAM : 64Go
GPU : NVIDIA GeForce RTX 2080 Ti
What renderers did you use for this project?
Fabien: Cycle4D, U-Render and we worked with Blender too.
Was it hard to switch between render engines in this project?
Fabien: No, I am also used to working with the standard C4D engine.
What were the top reasons you selected U-Render?
Fabien: The speed-to-quality ratio.
How easy or hard was it to get started with U-Render?
Fabien: It was relatively easy.
How did your workflow change with U-Render?
Fabien: We have gained speed, to send qualitative previews to clients and get quicker feedback.
What is your favorite feature of U-Render and why?
Fabien: Without hesitation, the speed of the renderings ! It’s a huge time saver ! Furthermore, I like the displacement effect in U-Render as well as the new features, like SSGI, settled in the last update.
How has U-Render helped you to overcome the challenges you had before?
Fabien: It is fast and efficient for high resolution rendering.
Do you have some wishes / requests for future developments of the tool?
Fabien: I’m looking forward to the U-Render macOS integration. I know that it’s under development.