The migration from OpenGL to DirectX opens new opportunities for the future.
The future is one of the reasons why we decided to switch APIs: Looking at it with the will of growing, improving and giving you the best real-time rendering experience possible.
DirectX is constantly developing and optimized for modern GPUs and multi-threading.
Benefits for 3D Artists
How does this migration affect your daily work with U-Render?
First, we expect better performance by more low-level access to hardware and better multi-threading support.
Low hardware requirement is already one of our strengths, but it will improve. Can you imagine working on your artworks in your favorite place? Well, with U-Render it’s already possible and with DirectX, it will be even better.
In addition, the new APIs will allow us to support exciting new technologies like real-time ray tracing, but also mesh shaders, variable shading rates, sampler feedback and integration with new APIs like DirectML (machine learning) and DirectStorage (fast I/O).
Last but not least, DirectX will have continued support from Microsoft and hardware vendors like AMD, NVIDIA and Intel.
Of course, we keep developing U-Render, working on new plugins and making improvements. Take a look at our roadmap here.