Last summer we introduced a new feature in U-Render that revolutionized your approach to physically based material: Real-time Subsurface Scattering.
This feature, which is available if you activate your shadows and light sources (see picture below), enables you to create convincing surfaces. These can be materials like skin, marble, milk, wax and many others.
What is Subsurface Scattering in detail?
SSS is the effect of light passing through a semitransparent object, scattering inside it, interacting with its volume (changing intensity or color) and deflecting it.
If the light is reflected directly on the surface, it’ll enter and leave it on a certain angle. However, if the light is scattered by the interaction with an object, the result is that light’ll penetrate the surface and be reflected several times at irregular angles inside the material, before going out.
Why SSS is a MUST-HAVE for my working settings?
Subsurface Scattering is fundamental to reach stunning results with organic materials like leaves, wax, milk, skin, marble and so on.
Basically if you want to give your scene a realistic look, you absolutely should pay attention to the interaction between light and objects and SSS is the right tool to achieve this goal.
If you didn’t activate Subsurface Scattering, the material may look unnatural and cold, like plastic or metal.
Realistic look in all the styles you need
U-RENDER Subsurface Scattering works in real-time, fully integrated with Cinema 4D. The big advantage of this feature is now clear, but if you combine it with real-time technology, its potential increases.
When you think of a realistic look, you may confuse it with a realistic style. Well, also abstract scenes can have a realistic touch with Subsurface Scattering.
If you look at the abstract scene example we chose, you can notice very good how the object transported, absorbed, scattered and colored the light.
Do you want the same effect? Try the free trial version of U-RENDER and keep on scrolling this article to discover how SSS works: a juicy tutorial is waiting for you.
How SSS works in U-RENDER
Take a look at our last quick tip video about SSS with abstract scenes: