Renderer - Release Notes 2020.6.4

In U-RENDER 2020.6.4 we introduce a major new feature with real-time subsurface scattering.

With the newly introduced subsurface scattering and translucency properties for U-Render’s physically based materials, you can now create believable materials like skin, marble, milk and many more organic materials.

New Features

  • Introducing Subsurface Scattering and Translucency (1728)

Changes & Improvements

  • Fog post effect now works correctly with height falloff. Fog is no longer experimental. (1719)
  • Licensing: License management dialog now can show local host ids (1760)
  • FXAA anti-aliasing was not correctly used with multi-pass rendering (1759)
  • Added analysis of anonymous usage data for future product improvements (1735)
  • Fixed black artifacts with subsurface scattering (1757)
  • Fixed NaNs (not a number) errors with high subsurface scattering depth falloff values (1779)
  • Subsurface scattering wrap lighting now works with area lights (1770)
  • Post processing color correction produced different result with 32-bit color depth. Now uses sRGB color space. (1775)