Renderer - Release Notes 2020.02.05

U-RENDER 2020.02.05 brings support for additional volumetric shadows for point and directional lights and improves correctness and performance.

New Features

  • Point Lights now can cast volumetric shadows (1518)
  • Directional Lights now can cast volumetric shadows (1466)
  • Improved performance and reduced memory consumption with volumetric shadows (1581, 1582, 1583, 1603)
  • Improved live mode performance with volumetric rendering (1651)

Changes & Improvements

  • fixed Hemispheric Ambient Occlusion artefacts in multi-frame sampling. HBAO is now rendered in each multi-frame, leading to slower rendering as side effect though. (1657)
  • Material preview scene now shows displacements (1666)
  • Improved consistency of volumetric density and shadows between live mode and final-frame render (1604)
  • Bump-map and normal map default sampling was set from linear to anisotropic to avoid shading artefacts (1652)
  • The shadow cascades for directional lights now updates when the scene bounding box changes (1668)
  • Standalone crashed on start-up when it encountered broken symlinks (1659)