Renderer - Release Notes 2018.09.07 Beta 3

Improvements

  • [1064] - Do not use opaque ambient occlusion for transparent objects

Fixes

  • [853] - Can not load High Resolution Environment Texture (now should load HDR Images up to 16K pixels)
  • [921] - artefacts on borders when using opacity texture and high emissive values
  • [992] - Vector Displacement Produces Wrong Normals
  • [1055] - shading errors when using bump/normal maps (invalid UVWs after extrude)
  • [1058] - area and point lights cast wrong shadows when using displacement maps
  • [1059] - Transparent Objects Do Not Write Alpha Channel
  • [1079] - Default Light is not rendered in Transparency Pass (Black Objects when Opacity = 100%)

Internal

  • [1049] - updated third-party libraries
  • [1078] - Shadowmap & Frustum Culling Performance Improvements