Real-time Volumetric Rendering

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Dramatically improve the look and feel of your projects using real-time volumetric rendering. Real-time volumetric rendering enables visual stunning effects like atmospheric haze, fog and participating media.

Dedicated Volume Objects allow for easy control over placement of volumes and properties like density and scattering. Lights have individual settings for volumetric light contribution and shadow behavior. Volumes themselves can be self-shadowing and cast shadows into the scene on a light by light basis.

Animated, procedural 3D noises and gradients allow for full creative control over the appearance of volumes.

Volume Object

Use volume objects to easily control the placement of your volume. Settings for density and scattering result in distinct looks for each volume.

Choose between a volume layer or a cube. Volume layers allow you to place a layer of fog in your scene and control the transition between two media. The cube allows you to define a volume that affects a very specific area.

Each volume object comes with additional controls for volume noise.

Volume Noises

Control the volume’s appearance using animated, procedural 3d noises for density. Parameters like octaves, contrast and gradients give you substantial flexibility. Additional settings for animation and transformation invite you to experiment with limitless possibilities.

Volumetric Light

Individually control which lights contribute to the volumetric lighting and shadows. Experiment with different light colors and intensities to create your desired look. Light and shadows from all direct light sources like spot lights, point lights, directional lights and area lights are calculated.

Volumetric Shadows

Not only can lights cast shadow into volumes, but volumes are able to cast shadows onto themselves and onto objects in your scene as well. Use this feature for moody images and incredible atmospheres.

(Volume shadows are only supported for spot lights in the initial release)