Fully integrated, blazingly fast High Quality Real-time Rendering
U-RENDER brings the blazingly fast real-time rendering technology from video games to your favorite DCC application.
It’s seamless integration eliminates the need for cumbersome data conversion and optimization.
Screen Space Reflections
Screen-space reflections allow materials in U-RENDER to reflect
the surrounding scene in real-time. Even though only what is visible on
the screen can be reflected, screen-space reflections can dramatically
improve the overall look of an image.
Physically based materials in U-RENDER use a unified shader that allows
for a wide variety of different looks. Using a GGX reflectance model you can rely
on familiar parameters to adjust and tweak surface appearance.
For maximum flexibility in later compositing stages, U-RENDER supports
the output of multiple passes - including material and object masks. Passes allow
fine grained control over the final appearance and provides extra flexibility to
artists who want to leverage render result to their fullest.
Image Based Lighting
Image based lighting (IBL) allows you to use an HDR environment map to
quickly add ambient light to your scene. This creates a rich,
colorful mood with little impact on rendering performance.
Ambient occlusion is an essential to add soft contact shadows
for more realistic lighting. U-RENDER uses
screen-space ambient occlusion that can be adjusted in real-time.
Depth of Field
Depth of field (DOF) is an important artistic tool and being able
to make adjustments in real-time takes it to a new level.
Once you are used to it, you cannot go back to any other
way of working.