Full Creative Control over Realistic Looking, Physically Based Materials
U-RENDER’s physically based lights and materials allow full creative control
with only a few parameters to create realistic surfaces.
Physically based materials in U-RENDER use a unified shader that allows
for a wide variety of different looks. Using a GGX reflectance model you can rely
on familiar parameters to adjust and tweak surface appearance.
Building on established industry best practices, U-RENDER’s material system
allows to use a wide range of readily available material and texture libraries
based on PBR principles.
Specular & Metallic
Use the familiar specular/glossiness workflow with U-RENDER or choose metallic/roughness.
The choice is yours. You have full control over reflectance color and amount as well as
glossiness to achieve a wide range of material looks, from dull plastics to glossy metallic surfaces.
Clear Coat Layer
U-RENDER’s clear coat material layer allows you to quickly create realistic looking
materials like car paint, varnished woods, coated metals and plastics.
Use the clear coat to enhance details in car paints using separate normal maps
for metal flakes and coating or create effects like water droplets.
U-RENDER supports the rendering of transparent materials.
Combined with reflectance and refraction effects, create materials like glass
that render in real-time.
On some days you just need some neon to go with your chrome.
U-RENDER supports emissive properties for your
materials that are supplemented by effects like bloom.
Normal & Bump Maps
Use your existing normal and bump maps to add minute detail to surfaces.
U-RENDER allows you to fine-tune their appearance without the
need to adjust the texture itself.
Quickly add geometric detail to your models through displacement maps.
Detailed geometry is generated on the fly on the GPU using
greyscale height maps or vector displacement maps.