Feature List

One List to Rule them All

Rendering

Live Mode

  • Live synchronization of scene from application to renderer
  • Live Update Dashboard for selective synchronization of:
    • Transforms
    • Camera / Camera children
    • Lights
    • Materials
    • Shaders
    • Geometry
    • Instances
  • Adjustable Live rendering resolution
    • Viewport resolution
    • Output render resolution
    • custom resolution
    • Resolution scale factor

Reflections & Environment

  • Screen Space Reflections
  • HDR Environment Maps
    • reflection exposure control
    • azimuthal (horizontal) roation control
  • Use environment map as background
    • background blur control

Anti-Aliasing

  • FXAA
  • Multi-frame Sampling

Motion Blur

  • Camera motion blur
  • Object motion blur

Ambient Occlusion

  • Hemispheric Ambient Occluion (SSAO)
  • Ground Truth Ambient Occlusion (GTAO)

Linear Workflow

  • rendering in linear light color space
  • linear textures with gamma correction
  • gamma correction on output

Miscellaneous

  • Geometry Displacement (Tesselation)
  • Mesh (geometry) instancing
  • Multi-Pass Rendering
  • Overscan Rendering

Multi-Pass Rendering

  • Matte
    • Object ID
    • Material ID Color
  • Lighting
    • RGBA Beauty
    • Ambient light
    • Diffuse light
    • Specular light
    • Reflections
    • Refraction
    • Ambient Occlusion
  • Material
    • Material Diffuse
    • Material Specular
    • Material Emissive
  • Advanced
    • Material Normals
    • Material UVs
    • Depth

Technology

  • OpenGL 4.5 based
  • Supported GPUs Vendors
    • AMD
    • NVIDIA

Materials

Diffuse

  • Lambert BRDF

Emissive

  • Emissive Color
  • Emissive Texture

Clear Coat

  • Clear coat strength
  • Clear coat roughness / glossiness
  • Cloat coat normals

Mask / Stencil

  • Stencil / Mask support (alpha testing)

Transparency

  • order independent transparency
  • Refraction (screen space)
  • partial opacity
  • Transmission color
  • Transmission texture
  • Blurriness (screen space)
  • Blurriness texture

Normal / Bump Map

  • Bump maps
  • Normal Maps

Miscellaneous

  • Material ID color (multi-pass rendering)

Reflectance

  • GGX / Smith reflectance
  • Specular workflow
  • Metal workflow
  • Hybrid specular/metal workflow
    (metal + specular color)
  • Glossiness / roughness
  • Screen space reflections
  • Global HDR environment map reflections

Geometry Displacement

  • Geometry displacement (tesselation)
    with per Material subdivision level
  • Displacement Space
    • Tangent space
    • World space
    • Object space
  • Vector displacement maps

Lighting

Light Types

  • Infinite (Parallel) Lights
  • Spot Light
    • Inner angle
    • Outer angle
  • Point Light
  • Area Light
    • Single and double sided
    • Area Light Shapes
      • Rectangle
      • Disc
  • Default Light (camera attached)

Falloff Types

  • None
  • Linear
  • Inverse-Square
  • Inverse-Square (limited)

Shadows

  • Shadow Maps
    • Hard Shadows
    • Soft Shadows
  • per-Light Shadow map resolution
    (256 pixel to 16K resolution)
  • Globally adjustable default resolution
  • Optional global shadow map size limit

Global Light

  • Global Ambient Light
  • Image Based Lighting (IBL)
    • Use global HDR environment
    • Adjustable sample count
    • Exposure control
    • Occlusion control

Other Lighting Features

  • Light Color and Intensity
  • Turn diffuse light contribution on/off
  • Turn specular light contribution on/off
  • Far clipping

Cameras

Camera Types

  • Perspective Camera
  • Orthogonal Camera
  • Isometric Camera
  • 360° Spherical Camera
    • Equirectangular (Lat-Long) projection
    • Skybox rendering
      • Cube map cross
      • Cube map 3x2
      • Cube map string

Camera Effects

  • Depth of Field
  • Motion Blur
  • Vignette
  • Chromatic Aberration
  • Tone Mapping

Miscellaneous

  • Near and far clipping

Image Post Processing

Optical Effects

  • Bloom
  • Vignette
  • Chromatic Aberration
  • Depth of Field

Color Grading

  • Tone Mapping
    • Linear
    • Exponential
    • Reinhard
    • RGB and HSV mode
  • Output gamma

Miscellaneous

  • Simple depth fog

Cinema 4D Integration

Object Support

  • Mesh Instances
    • Render-Instances
    • Multi-Instances
  • MoGraph Cloner

Rendering

  • Multi-pass Rendering
  • Render to Picture Viewer
  • Render to Viewport
  • Live Rendering Mode

Materials & Shaders

  • Material Converter
    • Cinema 4D to U-RENDER
  • On-the-fly automatic shader baking

Texture Projections

  • UV projection
  • Spherical projection
  • Cylindrical projection
  • Cube projection
  • Camera projection
  • Flat (rectangle) projection
  • Frontal (screen space) projection
  • Shrink wrap projection

Texture Tiling

  • Tiling / repetition support
  • Seamless (ping-pong) tiling
  • Mapping offset support
  • Mapping limit support