Lighting
There shall be light!
Discover the U-Render lighting set up! U-Render supports a range of light, falloff and shadow types to give you full control over the look of your art style. Shadow types and parameters allow fine-tuning and optimize your performance.
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Light Types
Choose from spotlights, point lights, infinite (directional) lights and area lights. Each light type supports different shadow and falloff types.
Falloff Types
Lights control is the key
U-Render supports a wide range of falloff types (Linear, None, Inverse Square). Use no falloff for distant light sources like the sun or Inverse Square for physically accurate falloffs. Or choose Linear or step falloff.
Image-Based Lighting
Spherical Harmonics from Global Environment Map
Image-based lighting (IBL) allows you to use an HDR environment map to quickly add ambient light to your scene. This creates a rich, colorful mood with little impact on rendering performance.
Lighting Features
Specular highlight or diffuse light?
Turn Diffuse Light Contribution on/off, Specular Light Contribution on/off and Default Light are Lighting features that help you define and control the light setup of your scenes.
Time for a bonus
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Screen Space Global Illumination
Light up your images with SSGI in real-time rendering.
Screen Space Global Illumination (SSGI) allows creating a more authentic looking real-world lighting environment by adding indirect lighting within the screen view area.
Watch the quick tip to learn how to have fun with SSGI.
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Last but not least
Have fun with real-time lighting! Here you can download a Cinema 4D lib4d with 9 HDRI environments and 9 lighting presets to get you up and running right now.
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