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Overview
Real-time
Rendering
Materials
NPR
Lighting
Shadows
Cameras
Volumetrics
Post Effects
Cinema 4D Integration
Feature List

Feature List

THIS PAGE CONSISTS OF FEATURE LISTS

RENDERING

Reflections

  • Screen Space Reflections
  • Basic SSRR

Anti-Aliasing

  • FXAA
  • Multi-frame Sampling

Environment

  • Global HDR Environment Map
  • Global Ambient Light

Linear Light Workflow

  • Rendering in linear light color space
  • Linear textures (gamma correction)
  • Gamma correction on output

Ambient Occlusion

  • Hemispheric Ambient Occlusion (SSAO)
  • Ground Truth Ambient Occlusion (GTAO)

Miscellaneous

  • Over scan Rendering
  • Multi-Pass Rendering

Geometry Displacement

  •  Displacement Texture 

Instanced Rendering

  • Mesh (geometry) instancing

Lines Setting

  • Outlines
  • Feature lines
  • Color lines

MATERIALS

Emissive

  •  Emissive Color
  •  Emissive Texture
  •  Emissive attenuation (falloff)

Clear Coat

  • Clear coat strength
  • Clear coat roughness / Glossiness
  • Clear coat normals

Normal / Bump

  •  Bump Maps
  •  Normal Maps

Reflectance

  • GGX / Smith Reflectance
  • Metal Workflow support
  • Specular Workflow support
  •  Hybrid Metal/Specular Workflow
  • Glossiness / Roughness
  • Screenspace Reflections
  •  Global Environment Reflections

Displacements

  • Geometry displacement
  • Tangent space displacement
  • World space displacement
  • Object space displacement

Transparency

  • Order Independent Transparency
  • Refraction (screen space effect)
  • Partial opacity
  • Transmission Color
  • Transmission Texture
  • Blurriness (screen space effect)
  • Blurriness texture

Sheen

  • Sinus and Gaussian Falloffs
  • Glossiness

Subsurface Scattering

  • Translucency
  •  Surface Scattering

Mask / Stencil

  • Stencil / Mask support (alpha testing)

Diffuse

  • Lambert BRDF

Miscellaneous

  •  Material ID Color

Multi-materials

NON-PHOTO-REAL (NPR)

  • Color
  • Specularity
  • Emissive
  • Rim light
  • Normal / Bump
  • Mask / Stencil
  • Overwrite lines

LIGHTING

Light Types 

  • Infinite (Parallel) Light
  • Point Light
  • Spot Light
  • Area Light

Falloff Types

  • None
  • Linear
  • Inverse-Square

Features

  • Turn Diffuse Light Contribution on/off
  • Turn Specular Light Contribution on/off
  • Default Light

Image Based Lighting

  • Spherical Harmonics from Global Environment Map

Screen Space Global Illumination

SHADOWS

Shadow Types

  • None / Disable
  • Hard Shadows (shadow maps)
  • Soft Shadows (shadow maps)
  • Transparent objects receive shadows

CAMERAS

Camera Types

  • Perspective Camera
  • Orthogonal Camera
  • Isometric Camera
  • 360° Spherical Camera

Camera Effects

  • Depth of Field (Bokeh with Custom Shapes)
  • Motion Blur
  • Vignette
  • Chromatic Aberration
  • Tone Mapping

Miscellaneous

  • Near and far clipping

VOLUMETRICS

Volumetric Lights & Shadows

  • Per-Light Volume Contribution (from all light types)
  • Per-Light Volume Shadow Casting Settings
  • Volumes receive Shadows from
    • Spot Lights
    • (other light type shadows will be supported in the future)
  • Extinction Shadows
    • Volumetric Self-Shadowing
    • Volumes Cast Shadows into Scene

Volume Objects

  • Different Volume Object Types
  • Individual Density / Scattering Settings
  • Individual Scattering Phase
  • Individual Noise Settings

Procedural Noise

  • Animated, procedural 3D Noise for Density
  • Additional Gradient Control for Noise Distribution
  • Octave and Lacunarity Control
  • Animation Speed and Direction Control
  • Adjustable Noise Scale
  • Easy Transform Control
  • Noise Adjustments like Brightness, Contrast and Clipping

Global Volume Settings

  • Volume Resolution and Subdivision
  • Temporal Blending Adjustments
  • Density Scaling

POST EFFECTS

Optical Effects

  • Bloom
  • Vignette
  • Chromatic Aberration

Color Grading

  • Tone Mapping
  • Brightness / Saturation / Contrast
  • Gamma

Color Management

  • Output Color Profile

Miscellaneous

  • Fog

Sharpening Filter

CINEMA 4D INTEGRATION

Texture Projection

  • UV projection
  • Spherical projection
  • Cylindrical projection
  • Cube projection
  • Camera projection
  • Flat (rectangle) projection
  • Frontal (screen space) projection
  • Shrink wrap projection
  • Repetitions / tiling
  • Mapping offset
  • Mapping limit
  • Seamless (ping-pong) tiling

Materials

  • Cinema 4D Shader Baking
  • Convert Cinema 4D Material to U-RENDER
  • Convert U-RENDER Material to Cinema 4D
  • Cinema 4D Noises Support

Object Support

  • Instances
  • Render Instances
  • Multi-Instances
  • MoGraph Cloner

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