Feature List
THIS PAGE CONSISTS OF FEATURE LISTS
RENDERING
Reflections
- Screen Space Reflections
- Basic SSRR
Anti-Aliasing
- FXAA
- Multi-frame Sampling
Environment
- Global HDR Environment Map
- Global Ambient Light
Linear Light Workflow
- Rendering in linear light color space
- Linear textures (gamma correction)
- Gamma correction on output
Ambient Occlusion
- Hemispheric Ambient Occlusion (SSAO)
- Ground Truth Ambient Occlusion (GTAO)
Miscellaneous
- Over scan Rendering
- Multi-Pass Rendering
Geometry Displacement
- Displacement Texture
Instanced Rendering
- Mesh (geometry) instancing
Lines Setting
- Outlines
- Feature lines
- Color lines
MATERIALS
Emissive
- Emissive Color
- Emissive Texture
- Emissive attenuation (falloff)
Clear Coat
- Clear coat strength
- Clear coat roughness / Glossiness
- Clear coat normals
Normal / Bump
- Bump Maps
- Normal Maps
Reflectance
- GGX / Smith Reflectance
- Metal Workflow support
- Specular Workflow support
- Hybrid Metal/Specular Workflow
- Glossiness / Roughness
- Screenspace Reflections
- Global Environment Reflections
Displacements
- Geometry displacement
- Tangent space displacement
- World space displacement
- Object space displacement
Transparency
- Order Independent Transparency
- Refraction (screen space effect)
- Partial opacity
- Transmission Color
- Transmission Texture
- Blurriness (screen space effect)
- Blurriness texture
Sheen
- Sinus and Gaussian Falloffs
- Glossiness
Subsurface Scattering
- Translucency
- Surface Scattering
Mask / Stencil
- Stencil / Mask support (alpha testing)
Diffuse
- Lambert BRDF
Miscellaneous
- Material ID Color
Multi-materials
NON-PHOTO-REAL (NPR)
- Color
- Specularity
- Emissive
- Rim light
- Normal / Bump
- Mask / Stencil
- Overwrite lines
LIGHTING
Light Types
- Infinite (Parallel) Light
- Point Light
- Spot Light
- Area Light
Falloff Types
- None
- Linear
- Inverse-Square
Features
- Turn Diffuse Light Contribution on/off
- Turn Specular Light Contribution on/off
- Default Light
Image Based Lighting
- Spherical Harmonics from Global Environment Map
Screen Space Global Illumination
SHADOWS
Shadow Types
- None / Disable
- Hard Shadows (shadow maps)
- Soft Shadows (shadow maps)
- Transparent objects receive shadows
CAMERAS
Camera Types
- Perspective Camera
- Orthogonal Camera
- Isometric Camera
- 360° Spherical Camera
Camera Effects
- Depth of Field (Bokeh with Custom Shapes)
- Motion Blur
- Vignette
- Chromatic Aberration
- Tone Mapping
Miscellaneous
- Near and far clipping
VOLUMETRICS
Volumetric Lights & Shadows
- Per-Light Volume Contribution (from all light types)
- Per-Light Volume Shadow Casting Settings
- Volumes receive Shadows from
- Spot Lights
- (other light type shadows will be supported in the future)
- Extinction Shadows
- Volumetric Self-Shadowing
- Volumes Cast Shadows into Scene
Volume Objects
- Different Volume Object Types
- Individual Density / Scattering Settings
- Individual Scattering Phase
- Individual Noise Settings
Procedural Noise
- Animated, procedural 3D Noise for Density
- Additional Gradient Control for Noise Distribution
- Octave and Lacunarity Control
- Animation Speed and Direction Control
- Adjustable Noise Scale
- Easy Transform Control
- Noise Adjustments like Brightness, Contrast and Clipping
Global Volume Settings
- Volume Resolution and Subdivision
- Temporal Blending Adjustments
- Density Scaling
POST EFFECTS
Optical Effects
- Bloom
- Vignette
- Chromatic Aberration
Color Grading
- Tone Mapping
- Brightness / Saturation / Contrast
- Gamma
Color Management
- Output Color Profile
Miscellaneous
- Fog
Sharpening Filter
CINEMA 4D INTEGRATION
Texture Projection
- UV projection
- Spherical projection
- Cylindrical projection
- Cube projection
- Camera projection
- Flat (rectangle) projection
- Frontal (screen space) projection
- Shrink wrap projection
- Repetitions / tiling
- Mapping offset
- Mapping limit
- Seamless (ping-pong) tiling
Materials
- Cinema 4D Shader Baking
- Convert Cinema 4D Material to U-RENDER
- Convert U-RENDER Material to Cinema 4D
- Cinema 4D Noises Support
Object Support
- Instances
- Render Instances
- Multi-Instances
- MoGraph Cloner
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