The Fastest Rendering. Quick to Learn. No Data Pipeline required.
U-RENDER integrates blazingly fast real-time rendering into Cinema 4D.
Accellerate your creative flow using real-time rendering while using
the familiar rendering pipeline of Cinema 4D. Boost your productivity
using the Live rendering mode and see changes immediately. All from
within Cinema 4D.
Use Cinema 4D’s shader in any material texture slot.
U-RENDER automatically bakes the shader into a 2D texture at selected resolutions
and synchronizes it with the real-time renderer.
U-RENDER supports the rendering of instances. Geometry is not
duplicated on the GPU, saving VRAM. All types of Cinema 4D’s instances
are supported: regular, render instances and multi-instances.
Cinema 4D integration without the support for Mograph would not be complete.
So U-RENDER understands and renders Mograph cloners.
Tired of re-creating all your materials again?
We too. So we created a converter that puts
all those Cinema 4D material textures and shaders into
U-RENDER materials and tweaks all those parameters.
Want to go back too?
We also convert U-RENDER materials back to Cinema 4D materials.
To accelerate texturing, U-RENDER supports a wide range of
procedural texture projections that make the painstaking
process of UV unwrapping unnecessary. This advantage accelerates
look development and supports early phases of experimental
When a perspective view is just not enough.
U-RENDER supports spherical cameras
with equi-rectangular and skybox rendering and parallel (orthogonal) cameras.
Render glorious top- and side-views as well
as isometric perspectives of your scenes.