Cinema 4D Integration

The Fastest Rendering. Quick to Learn. No Data Pipeline required.
U-RENDER integrates blazingly fast real-time rendering into Cinema 4D. Accellerate your creative flow using real-time rendering while using the familiar rendering pipeline of Cinema 4D. Boost your productivity using the Live rendering mode and see changes immediately. All from within Cinema 4D.
Shader Baking

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.
Render Instances

Render Instances

U-RENDER supports the rendering of instances. Geometry is not duplicated on the GPU, saving VRAM. All types of Cinema 4D’s instances are supported: regular, render instances and multi-instances.
Mograph Cloner

Mograph Cloner

Cinema 4D integration without the support for Mograph would not be complete. So U-RENDER understands and renders Mograph cloners.
Material Converter

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters. Want to go back too? We also convert U-RENDER materials back to Cinema 4D materials.
Procedural UVs

Procedural UVs

To accelerate texturing, U-RENDER supports a wide range of procedural texture projections that make the painstaking process of UV unwrapping unnecessary. This advantage accelerates look development and supports early phases of experimental creative processes.
Camera Types

Camera Types

When a perspective view is just not enough. U-RENDER supports spherical cameras with equi-rectangular and skybox rendering and
parallel (orthogonal) cameras. Render glorious top- and side-views as well as isometric perspectives of your scenes.