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Overview
Real-time
Rendering
Materials
NPR
Lighting
Shadows
Cameras
Volumetrics
Post Effects
Cinema 4D Integration
Feature List

Cameras

TO 360° AND BEYOND

A cameraman can change the mood of a scene by changing the angle of view. Perspective, Depth of Field and a Vignette effect, just to name a few, to shift the focus from the whole scene to a specific object or person. U-Render’s cameras mimic the most important features of their real-life counterparts. From 360° spherical cameras to Chromatic Aberration you will find all the features to make your scene look realistic in real-time.

U-Render Cameras

Camera Types

More Dynamic Approach

When a perspective view is just not enough, U-Render supports spherical cameras with equirectangular and skybox rendering and
parallel (orthogonal) cameras. Render glorious top- and side-views as well as isometric perspectives of your scenes.

Depth of Field

SHARP AS A KNIFE – if that’s what you want

Depth of Field (DOF) lets you direct the focus of the viewer to the most important part of the scene that you want to highlight. You can count on DOF Better Foreground / Background separation and Bokeh. Download some example bokeh shapes to get you started.

WANT HINTS?

You can create HDR environment maps with a spherical camera. Didn’t you know it? Take a look at this tutorial.
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