All the Speed of a Game Engine, None of the Hassles
Move faster than ever before. With Live Mode rendering all changes are synchronized
to the renderer immediately. This enables you to move at the speed of thought.
Carry your setup through to compositing. U-RENDER fully integrates in your
rendering pipeline. With support for multi-pass rendering you have all the
power of post production at your fingertips. All while rendering your frames
U-RENDER brings the blazingly fast real-time rendering technology from video games to your favorite DCC application.
It’s seamless integration eliminates the need for cumbersome data conversion and optimization.
U-RENDER’s physically based lights and materials allow full creative control
with only a few parameters to create realistic surfaces.
Building on established industry best practices, U-RENDER’s material system
allows to use a wide range of readily available material and texture libraries
based on PBR principles.
There shall be light. U-RENDER supports a range of light, falloff and shadow types
to give you full control over your look. Shadow types and parameters
allow to fine-tune your look and optimize for performance.
Dedicated Volume Objects allow for easy control over placement and properties of volumes.
Lights have individual settings for volumetric light contribution and shadow behavior.
Volumes themselves can be self-shadowing and cast shadows into the scene on a light by light basis.
Animated, procedural 3D noises and gradients allow for full creative control over the appearance of volumes.
When the image is rendered within milliseconds, going to a compositing tool for
post processing does not make sense.
We integrated a range of real-time post image post processing effects to
accelerate look development and creative experimentation. From bloom to
vignette and chromatic aberration you find a range of options to tweak
the render result to your liking.