Features

Physically Based Rendering

High Quality in Real-Time

Multi-Pass Rendering

Ever wanted to bring your real-time renderings into your favorite compositing software to add some final touches? U-RENDER fully supports multi-pass rendering with custom passes for object and material IDs and all the usual suspects.

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

Image Based Lighting

Image based lighting (IBL) allows you to use an HDR environment map to quickly add ambient light to your scene. This creates a rich, colorful mood with little impact on rendering performance.

Materials

PBR Materials

Physically based materials in U-RENDER use a unified shader that allows for a wide variety of different looks. Using a GGX reflectance model you can rely on familiar parameters to adjust and tweak surface appearance.

Specular & Metallic

Use the familiar specular/glossiness workflow with U-RENDER or choose metallic/roughness. The choice is yours. You have full control over reflectance color and amount as well as glossiness to achieve a wide range of material looks, from dull plastics to glossy metallic surfaces.

Screen Space Reflections

Screen-space reflections allow materials in U-RENDER to reflect the surrounding scene in real-time. Even though only what is visible on the screen can be reflected, screen-space reflections can dramatically improve the overall look of an image.

Transparency

U-RENDER supports the rendering of transparent materials. Combined with reflectance and refraction effects, create materials like glass that render in real-time.

Emissive

On some days you just need some neon to go with your chrome. U-RENDER supports emissive properties for your materials that are supplemented by effects like bloom.

Normal & Bump Maps

Use your existing normal and bump maps to add minute detail to surfaces. U-RENDER allows you to fine-tune their appearance without the need to adjust the texture itself.

Displacement Maps

Quickly add geometric detail to your models through displacement maps. Detailed geometry is generated on the fly on the GPU using greyscale height maps or vector displacement maps.

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

Lights

Light Types

U-RENDER supports a range of different light types with control of light color and separate specular and diffuse contribution. Choose from spotlights, point lights and infinite (directional) lights. Each light type supports different shadow and falloff types.

Shadow Types

U-RENDER supports real-time shadow maps on all light types. Choose between hard and soft shadows with control over shadow map resolution and shadow color.

Falloff Types

Control of lights is essential in creating beautiful images. U-RENDER supports a wide range of falloff types. Use no falloff for distant light sources like the sun or inverse-square for physically accurate falloff. Or choose a linear of step falloff.

Cameras

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side-views as well as isometric perspectives of your scenes.

Depth of Field

Depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Cinema 4D Integration

Procedural UVs

Creating texture coordinates for all your assets can be a time consuming task. U-RENDER supports a large number of procedural UV texture coordinates so that you do not have to create uv-maps.

Render Instances

U-RENDER supports the rendering of instances. Geometry is not duplicated on the GPU, saving VRAM. Both regular and Cinema 4D’s render instances are supported.

Mograph Cloner

Cinema 4D integration without the support for Mograph would not be complete. So U-RENDER understands and renders Mograph cloners.

Material Converter

Tired of re-creating all your materials again? We too. So we created a converter that puts all those Cinema 4D material textures and shaders into U-RENDER materials and tweaks all those parameters.

Shader Baking

Use Cinema 4D’s shader in any material texture slot. U-RENDER automatically bakes the shader into a 2d texture at selected resolutions and synchronizes it with the real-time renderer.

Camera Types

Using a plain old standard camera is not always enough. So U-RENDER supports parallel cameras in addition to the regular perspective camera. Render glorious top- and side-views as well as isometric perspectives of your scenes.

Effects

Ambient Occlusion

Ambient occlusion is an essential to add soft contact shadows for more realistic lighting. U-RENDER uses screen-space ambient occlusion that can be adjusted in real-time.

Bloom

Add some credibility to those bright specular highlights and emissive materials by adding some bloom. Quickly change it from nuanced to full neon city. The choice is your’s.

Depth of Field

Depth of field is an important artistic tool and being able to make adjustments in real-time takes it to a new level. Once you are used to it, you cannot go back to any other way of working.

Vignette

Adding a vignette is one of the last finishing touches in compositing. Why wait until this late in the process? Get your image to this final state while you are still working on the lighting in real-time.

Tone Mapping

Rendering in high dynamic range is essential to get great results. At some point you need to compress it down though. U-RENDER provides several methods to handle those highlights with Linear, Exponential and Reinhard tone mapping.

Chromatic Aberration

There are days that call for subtlety and then there are those that call for all effects to go the max. We have got you covered, and you can dial back chromatic aberration anyways.